The Star Trek Online Wiki has a wonderful description of each damage type, I've copy and pasted them below (in case the website goes boom). Phaser damage is displayed as an orange colored beam. It is a directed energy primarily used by the Federation for both ground and space weaponry, although in-game any race or faction can use Phaser energy weapons. Below are a number of tables which list the type of weapons you'll find in STO as well as the various damage types. It's important to understand that each of these is unique and provides different benefits depending on how you use them. When it comes to space weapons, a common suggestion is to stick with one damage type.
Hi everyone!
For most of us it’s a cryptic mystery how the damage of our ground weapons is actually calculated. But not any more! Our dear friends [email protected] and @soludor (check out their NTTE records) give some insight on this matter and share their vast knowledge with us.
The general formula for ranged ground weapons is:
https://vnpxtf.weebly.com/blog/mac-os-x-106-free-download. This formula could also be posed in a shorter way, similar to the terminology used in space of “Base, Bonus and Final Damage”:
The BaseDamage term is slightly different for melee weapons. The full formula for melee weapons is as follows:
The different attack abilities on your weapons (primary, secondary, tertiary) determine the number of affected targets and the final damage buff.
BaseDamage is essentially the sum of following enhancements:
Silverlight mac download. BonusDamage is the sum of all Bonus Damage buffs and FinalDamage is the product of all final buffs.
DamageInc:
Bonus Damage increases:
Final Damage increases:
The Mkmod for ranged weapons for each Mark can be roughly approximated by:
(mathrm{Mkmod(Mark)} = begin{cases} 0.0765 * (mathrm{Mark} – 1)& mathrm{Mark} < 13 mathrm{Mkmod(12)}+0,145 & mathrm{Mark} 13 mathrm{Mkmod(13)}+0,301 & mathrm{Mark} 14 end{cases})
Using a Mkmod modifier of 1.2878 for Mk XIV ranged weapons leads to similar results like the actual tooltip values.
For melee weapons:
(mathrm{Mkmod(Mark)} = begin{cases} 0.0815 + 0.102 * (mathrm{Mark} – 1)& mathrm{Mark} < 13 mathrm{Mkmod(12)}+0.196 & mathrm{Mark} 13 mathrm{Mkmod(13)}+0.4 & mathrm{Mark} 14 end{cases})
The Mkmod value for a Mk XII melee weapon is 1.202 and 1.8 for a Mk XIV melee weapon.
The most common crafted weapons are listed with their final multiplier in the table below.
Basic attacks of melee weapons:
Storms of nimbus download mac os. A few special weapons:
Some abilities have a chance to expose a target and have a base chance of 10%. Once a target is exposed, an exploit ability can be used on this target to consume its exposed state. An exploit attack deals 200% more bonus damage. After a successful exploit attack, the target is no longer exposed. Expose chance, exploit damage and expose duration can be increased eg. by traits.
Some stats of kit modules scale with Skills, Mark and Quality. The following list contains examples of some kit modules and how their stats are calculated.
Where r is the rarity (Common = 0, Uncommon = 1, …) and mk ∊ [1,14] the kit’s mark. It appears that damage increasing stats are influenced by KPerf and mk in the same way for some kit modules.
Sto Dgo
Download the WDC:
Sto Polaron Damage*** You’ll have to download it, otherwise it won’t work. ***
Description
This small Excel spreadsheet
– helps you to find the best weapon modifiers for your current build in PvE and PvP – let’s you test different consoles, sets, upgrades in theory before you spend your hard earned Dilithium, Lobis and ECs. – gives you insights into the game’s calculation methods ![]()
How to use
1. Enter your current configuration
https://riverclever323.weebly.com/oxygen-not-included-free-mac-download.html. Use the light-colored cells in row 5 and 7 and columns E, F, G to enter your current weapon, energy levels, traits, bridgeofficers, consoles and set bonusses.
Most cells have a drop down list or a short description.
Compare the values in row 106Â (Total Damage) with your actual numbers in space (i.e. ESD).
Hints and warnings:
– If you’ve double checked your equipment and the numbers still don’t match, adjust the weapon power in the spreadsheet. The values for your energy systems in the HUD are rounded down, so 121 could be 121.875. – boosts from DOFF missions aren’t fully implemented yet. – bridge officer and captain skills are still work in progress
2. Copy the configuration with the “Copy Reference” button.
Your current DPS values (N165-Nxxx) will be copied into column P.
If you change your setup, the difference in percent will be calculated in column Q.
https://vnpxtf.weebly.com/blog/dmg-file-extractor. 3. Advanced calculations How to download from stan on mac.
This spreadsheet calculates the effects of critical hits and accuracy overflow. You may modify the target’s defence in G113 to match the values seen in PvP (80-180%). Or just turn off the overflow method in H114 (set to 2).
[Pen] is handled as a total damage bonus with 5 as a default. This may be correct for unshielded targets but is obviously too high vs. shielded ones. Anyway, [Pen] adds a debuff to the target making it fairly desirably, even if the raw damage of the weapon might be lower in comparison to a similar one with an additional [CrtD] mod. When teamed up with some debuffers (i.e. Recluses), [Pen] is less effective due to the damage resistance formula.
You may also add several damage buffs from bridge officer or captain’s abilities. Use the Toggle Skill choice to activate it (Row 156).
4. Compare the results
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Rows 165-xxx list almost all different combinations for weapons of the same Mk level you set in cell G8. I did not include [Pen] for very or ultra rare weapons, but if there is a certain interest for them I’ll update the list. I did not include any other crafting mod (the effects of [Over] or [Rapid] are too complicated to calculate).
Anyway, the results are colored red if the weapon deals less and green if it deals more damage than the current one selected in row 7. There’s also a rank (column O)and the difference vs. the current weapon (column S). Columns P and Q show the the copied values and the actual difference vs. that value.
The sheet in the tab Compare sorts the different weapons by DPS.
Miscellaneous
Please check the Infos tab for further information like release notes and how to get in contact to report bugs etc. I really appreciate any help to improve the WDC.
Disclaimer
– The Weapon Damage Calculator is (and probably will always be) work in progress. – Since STO does not provide the formulas used for damage calculations most of the stuff used in the spreadsheet is the result of reverse engineering. – I don’t own all consoles and sets so some values are taken from STOWIKI or ingame tooltips. – Please remember that any DPS value calculated by this tool is a theoretical (raw) value. Every shot fired is actually modified by the distance to the target, resists, debuffs and buffs. Equipment also has some “soft” features, i.e. an Ancient Obelisk core will add more raw DPS than a spire core. But the spire core will reduce energy drain and thus improve your ship’s performance. – there may be some copy/paste errors
Have fun!
Updates:
2.52e 2017-05-29Â Special weapons from missions and reputation will be automatically selected. Still work in progress. Attack Pattern Alpha’s CrtH&CrtD are now adjusted by the uptime. 2.53e 2017-06-07 CrtD and CrtH from skillpoints 2.54e 2017-07-14 Synergistic Retrofitting 2-Part set added 2.55e 2017-07-21 More sets and consoles 2.56e 2017-08-01 Minor edits Comments are closed.
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